Menezes, J., La Rocca, F., Schlemmer, E. (2023).
Computational Thinking In The Cibricity: Experiences In Onlife Education. RUSCA. Revue de sciences humaines &
sociales, (14).
Understanding the city as a
living, complex and communicative entity moves away from an anthropocentric
worldview, establishing other forms of communication, dwelling, and learning.
This article presents a gamebook's development and building process that shows
how computational thinking is leveraged and produced in immersion in cibricity
(hybridization between a physical city, geographically located, with a digital
city). The objective is to present how the co-engendering between the various entities
that make up the city can enhance computational thinking from the perspective
of inventive learning in an OnLIFE Education proposal. This practice comes from
a doctoral thesis within the research project scope “THE CITY AS A LEARNING
SPACE: Innovative pedagogical practices for the promotion of citizenship and
sustainable social development”, financed by Fundação Carlos Chagas and Itaú
Social, developed by Digital Education Research Group - GPe-dU UNISINOS/CNPq.
It uses the cartographic method of intervention research to produce and analyze
data. The results presented are based on elements in reticular and connective
epistemologies, in the theory of inventive cognition, and the concepts of
transorganic connective act, and atopic inhabiting. Such results indicate that
computational thinking is being potentiated in the co-engineering between human
and non-human entities, from the perspective of OnLIFE Education, contributing
to its interdisciplinary and transversal understanding, as well as pointing to
the emergence of an ecological cognitive policy in education.
Free Download: https://rusca.numerev.com/articles/revue-14/3148-computational-thinking-in-the-cibricity-experiences-in-onlife-education